Read Prep

Do you want to motivate your students to learn English in a fun and effective way?
  • Explore our extensive digital library with more than 500 audio readings. Discover our interactive bank of exercises, designed to prepare for official exams, with more than 2,000 activities organized by skills. Encourage your students to learn English in an autonomous and gamified way.

How do we work on English with Read Prep?

Allow students to become the protagonists of their own learning by choosing the book topics they are genuinely interested in. Our methodology adapts to the interests of the students, as well as to the different teaching styles of educators.

Stories, poems, and songs bring literacy skills to life and provide links to extended readings and narrated audio in the digital library.

A communication-based approach helps students to learn new vocabulary and grammar structures in practical, everyday contexts.

It offers practical exercises that align with the skills developed in English. This helps students become familiar with the typical structures of the official exams needed to achieve CEFR levels.

The online platform includes games, a reading challenge, and exercises, as well as other interactive tools to engage students. Additionally, students receive rewards in the form of coins, medals, and diplomas.

Configure the platform for students with dyslexia and/or visual impairments by adjusting the type and size of the font, as well as the contrast settings.

Read & Prep Tools

Bookroom

Would you like to encourage reading as a habit in your students while they practice English?
  • Our library, with +500 audiobooks, covers a wide variety of topics, allowing students to choose what interests them most. With this tool, we seek to awaken an initial interest in reading, so that when the time comes, reading a complete book is a pleasure and not a challenge.
  • Plus, everything has native audio, which makes following along easier than ever.

Trainer

  • +2,000 practice exercises covering all skills: speaking, listening, reading and writing + vocabulary and grammar
  • Ideal for students to practice at their own pace or under the teacher's guidance
  • Perfect for preparing for official exams
  • Entertaining exercises that feel like games
  • Immediate feedback
  • Automatic correction of student responses

Class Games

Have fun with your students with interactive games in real time, where the teacher can monitor the individual progress of each student

Class-Games inspire students to learn by playing

Available for levels from Pre A2 to C1

Questions can be projected on the digital whiteboard to see student responses

Resources for the Teaching-Learning process

Bookroom
Over 500 audio readings and videos with associated reading comprehension exercises, categorised by themes and organised into 10 levels of difficulty (A1-C2). The platform’s gamification allows students to earn points and coins as they read.
Trainer
Contains over 2,000 skill-training exercises (vocabulary, grammar, speaking, listening, reading, and writing). Students can complete exercises at their own pace or follow teacher instructions, receiving immediate feedback on their results.
Passport
Each student has access to the Passport, which motivates them to explore different stages, unlocking them through completed readings. Students earn coins and points for each reading, which can be exchanged for avatars, supplies, badges, etc.
Committed to equity and inclusion
The platform includes features to adapt content and display settings for students with dyslexia and/or visual impairments, adjusting the font type, contrast, and colours to optimise the learning experience.
Daily challenge
The platform presents a daily challenge for students, using a specific algorithm that identifies students' weaknesses and suggests activities to help them practise the areas where they need improvement.
Level configuration
Teachers can easily configure the levels for each of their students with just a few clicks, allowing them to personalise the teaching-learning process according to the students' actual needs.
CEFR-style exams
Teachers will have access to 1 editable exam per unit.
Class games
Students can enjoy real-time interactive games where the teacher can monitor individual progress. These class games motivate students to learn through play.
Peer motivation
Students can advance through the various stages of the Passport by completing daily readings. They can see which of their peers have completed each stage, encouraging them to keep progressing through the readings.