Read Play

Do you want to motivate your students to learn English in a fun and effective way?
  • Discover our extensive digital library with over 800 audiobooks.
  • Explore our interactive exercise bank and official exam preparation tool with over 1,000 exercises, divided by skill.
  • Motivate your students to learn English autonomously in a gamified learning environment.

How do we teach English
with Read Play?

Let your students choose the topics that truly interest them and that they want to read about. We offer a wide variety of options, including art, history, geography, science, technology, sports, current events, values, and much more! As well as adapting to students’ personal interests, our methodology also adapts to different teaching styles.

Our books, poems, and songs naturally bring reading and writing skills to life. They also have a “karaoke” effect, allowing students to easily associate written words and phrases with their correct pronunciation. It’s a fun and effective way to improve their English skills!

A communication-based approach through skills helps students to learn new vocabulary and grammatical structures in practical, everyday contexts. Additionally, the “daily challenge” encourages students to practise their English every day, reinforcing any identified weaknesses.

It offers practical exercises that align with the skills developed in English, helping students become familiar with the structures of official exams for acquiring CEFR levels.

Our platform features exciting games, a “passport” with a reading challenge, and interactive exercises designed to keep students engaged. Additionally, students can earn rewards such as coins, medals, and diplomas, making learning a fun and motivating experience.

Play Video

Special modes in the digital platform, which adjust fonts and colours, among other things, make our digital resources more accessible for students with dyslexia and/or visual impairments.

Read Play Tools

Bookroom

Do you want your students to choose readings that match their interests?
  • Our platform offers over 800 audio readings with a “karaoke” effect, so as they read, the word or phrase they hear from a native speaker is highlighted. After each reading, students have access to comprehension questions with immediate feedback and rewards in the form of points and coins for their efforts.
  • A fun and effective way to learn, organised into 26 levels of difficulty (A1-B2).

Estas son algunas de nuestras lecturas y como las clasificamos:

Look at all the yummy food in the restaurant while practicing the present continuous tense.

“I am having a hamburger. I love hamburgers. She is having a salad for lunch. It is a tomato salad. I am eating pizza for dinner. It is delicious.”

Grade:

1st

Age:

6

CEFR:

Pre- A1

Word density:

2-8 words per sentence; 5.5 words average.

Tom wants to practice telling time on his new watch so he can make a daily schedule.

“Tom has a new watch. Today is Monday. He is planning to write his daily schedule. At 7:45 am, Tom wakes up. What time is it, Mom? Good morning! It is a quarter to eight. Time to wake up.”

Grade:

1st

Age:

6

CEFR:

Pre- A1

Word density:

9 words maximum per sentence; 6 words average

Practice the verbs "Do", and "Make" and see what chores the boy does around the house.

“My mother, father and I do the housework. Our house is very clean and tidy. In the morning, “I make the breakfast. I make eggs and toast”, my father says. “In the morning, I do the dishes. I wash the plates”, my father says”

Grade:

2nd

Age:

7

CEFR:

A1

Word density:

15 words maximum per sentence; 8.5 words average.

Jack tells about his experience at summer camp in the past simple tense.

“Last year, my parents said I was old enough to go to summer camp. They found a summer camp. They found a summer camp in the mountains for me. It was the first time they let me go away by myself. I was really excited to go to camp. For the last month of school, I thought about the camp all the time”.

Grade:

3rd

Age:

8

CEFR:

A2

Word density:

18 words maximum per sentence; 9.5 words average

Emma wants to be prepared for her test by studying as much as possible, but things keep getting.

“On the last exam Emma took in English, she didn’t do well. She thought she was prepared for the exam, but she got very nervous while she was taking it. She got confused on one of the first questions and didn’t concentrate after that. She felt like she didn’t know the correct answer to any of the questions. She didn’t remember the new vocabulary. She didn’t know what to write for the essay question. She made a lot of mistakes on the exam”.

Grade:

4rd

Age:

9

CEFR:

A2

Word density:

20 words maximum per sentence; 12 words average.

Learn about growth in New York City and the tallest building there - The Empire State…

“On the last exam Emma took in English, she didn’t do well. She thought she was prepared for the exam, but she got very nervous while she was taking it. She got confused on one of the first questions and didn’t concentrate after that. She felt like she didn’t know the correct answer to any of the questions. She didn’t remember the new vocabulary. She didn’t know what to write for the essay question. She made a lot of mistakes on the exam”.

Grade:

4rd

Age:

9

CEFR:

A2

Word density:

20 words maximum per sentence; 12 words average.


Resources for the Teaching-Learning process

Bookroom
Do you want your students to choose readings that match their interests?Our platform offers over 800 audio readings with a “karaoke” effect, so as they read, the word or phrase they hear from a native speaker is highlighted. After each reading, students have access to comprehension questions with immediate feedback and rewards in the form of points and coins for their efforts. A fun and effective way to learn, organised into 26 levels of difficulty (A1-B2).
Trainer
Would you like to give your students access to motivating exercises organised by skills, which can easily be customised to each student's level with just a few clicks? Over 1,000 training exercises for all skills: vocabulary, grammar, speaking, listening, reading, and writing.For students to practise at their own pace or guided by the teacher.Perfect for official exam preparation.Fun exercises that feel like games.Immediate feedback.
Passport
Gamification is one of the pedagogical foundations on which our platform is built.In the "Passport" section, we've incorporated an exciting mission that allows students to unlock levels as they complete daily readings and practice exercises. They will earn coins and points that can be exchanged for “supplies” and personalised avatars!
Daily challenge
The platform presents a daily challenge for students, using a specific algorithm that identifies students' weaknesses and suggests activities to help them practise the areas where they need improvement.
Committed to inclusion and diversity in the classroom
The platform offers special modes, which adjust fonts and colours, among other things, to make it more accessible for students with dyslexia and/or visual impairments.
Level configuration
Teachers can configure each student’s level with just a few clicks, allowing them to personalise the teaching-learning process to the actual needs of the students.
Committed to inclusion and diversity in the classroom
Thanks to the flexibility of our advanced platform, you can customise the visualization to accommodate students with dyslexia and/or visual impairments. Adjust the font type, contrasts, and colours to meet the needs of these groups.
Assignments
You can quickly and easily assign tasks, monitor who has completed them, and track each student's progress. This allows you to maintain detailed records and tailor the content to meet your students' actual needs.
Class Games
Students can enjoy real-time interactive games where the teacher can see each student’s individual progress. Class games motivate students to learn through play.
Peer motivation
Students can advance through the different stages of the "Passport" with daily readings. They will see which of their peers have completed each stage, motivating them to keep reading more.

Trainer

  • Over 1,000 training exercises for all skills: vocabulary, grammar, speaking, listening, reading, and writing.
  • For students to practise at their own pace or guided by the teacher.
  • Perfect for official exam preparation.
  • Fun exercises that feel like games.
  • Immediate feedback

Resources for the Teaching-Learning process

Bookroom
Do you want your students to choose readings that match their interests?Our platform offers over 800 audio readings with a “karaoke” effect, so as they read, the word or phrase they hear from a native speaker is highlighted. After each reading, students have access to comprehension questions with immediate feedback and rewards in the form of points and coins for their efforts. A fun and effective way to learn, organised into 26 levels of difficulty (A1-B2).
Trainer
Would you like to give your students access to motivating exercises organised by skills, which can easily be customised to each student's level with just a few clicks? Over 1,000 training exercises for all skills: vocabulary, grammar, speaking, listening, reading, and writing.For students to practise at their own pace or guided by the teacher.Perfect for official exam preparation.Fun exercises that feel like games.Immediate feedback.
Passport
Gamification is one of the pedagogical foundations on which our platform is built.In the "Passport" section, we've incorporated an exciting mission that allows students to unlock levels as they complete daily readings and practice exercises. They will earn coins and points that can be exchanged for “supplies” and personalised avatars!
Daily challenge
The platform presents a daily challenge for students, using a specific algorithm that identifies students' weaknesses and suggests activities to help them practise the areas where they need improvement.
Committed to inclusion and diversity in the classroom
The platform offers special modes, which adjust fonts and colours, among other things, to make it more accessible for students with dyslexia and/or visual impairments.
Level configuration
Teachers can configure each student’s level with just a few clicks, allowing them to personalise the teaching-learning process to the actual needs of the students.
Committed to inclusion and diversity in the classroom
Thanks to the flexibility of our advanced platform, you can customise the visualization to accommodate students with dyslexia and/or visual impairments. Adjust the font type, contrasts, and colours to meet the needs of these groups.
Assignments
You can quickly and easily assign tasks, monitor who has completed them, and track each student's progress. This allows you to maintain detailed records and tailor the content to meet your students' actual needs.
Class Games
Students can enjoy real-time interactive games where the teacher can see each student’s individual progress. Class games motivate students to learn through play.
Peer motivation
Students can advance through the different stages of the "Passport" with daily readings. They will see which of their peers have completed each stage, motivating them to keep reading more.

Class Games

Enjoy interactive games with your students in real time, where the teacher can see the individual evolution of the students. Class-games motivate boys and girls to learn through play.

Available for levels from A1 to B1+.

The questions can be projected on the digital whiteboard to see the boys’ and girls’ responses.

Resources for the Teaching-Learning process

Bookroom
Do you want your students to choose readings that match their interests?Our platform offers over 800 audio readings with a “karaoke” effect, so as they read, the word or phrase they hear from a native speaker is highlighted. After each reading, students have access to comprehension questions with immediate feedback and rewards in the form of points and coins for their efforts. A fun and effective way to learn, organised into 26 levels of difficulty (A1-B2).
Trainer
Would you like to give your students access to motivating exercises organised by skills, which can easily be customised to each student's level with just a few clicks? Over 1,000 training exercises for all skills: vocabulary, grammar, speaking, listening, reading, and writing.For students to practise at their own pace or guided by the teacher.Perfect for official exam preparation.Fun exercises that feel like games.Immediate feedback.
Passport
Gamification is one of the pedagogical foundations on which our platform is built.In the "Passport" section, we've incorporated an exciting mission that allows students to unlock levels as they complete daily readings and practice exercises. They will earn coins and points that can be exchanged for “supplies” and personalised avatars!
Daily challenge
The platform presents a daily challenge for students, using a specific algorithm that identifies students' weaknesses and suggests activities to help them practise the areas where they need improvement.
Committed to inclusion and diversity in the classroom
The platform offers special modes, which adjust fonts and colours, among other things, to make it more accessible for students with dyslexia and/or visual impairments.
Level configuration
Teachers can configure each student’s level with just a few clicks, allowing them to personalise the teaching-learning process to the actual needs of the students.
Committed to inclusion and diversity in the classroom
Thanks to the flexibility of our advanced platform, you can customise the visualization to accommodate students with dyslexia and/or visual impairments. Adjust the font type, contrasts, and colours to meet the needs of these groups.
Assignments
You can quickly and easily assign tasks, monitor who has completed them, and track each student's progress. This allows you to maintain detailed records and tailor the content to meet your students' actual needs.
Class Games
Students can enjoy real-time interactive games where the teacher can see each student’s individual progress. Class games motivate students to learn through play.
Peer motivation
Students can advance through the different stages of the "Passport" with daily readings. They will see which of their peers have completed each stage, motivating them to keep reading more.